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Turn your times tables into multiplication flashcards to play with

Upload your times tables sheet or class notes, then use the cards in quick rounds of flip, race, and sort games that make the facts stick.

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Why game rounds help multiplication practice

Drilling times tables on the same worksheet gets dull fast, so many teachers and parents turn practice into short games. Starting with your own material makes it easy to build games to play with multiplication flash cards that match the facts your student is actually working on.

  • Use a timer and try to beat your own best time on the same deck.
  • Sort cards into known and not yet known piles, then replay only the second pile.
  • Pair up and quiz each other, with the partner scoring one point per correct answer.
  • Start each session with the 0, 1, and 10 facts as a quick warm-up.
Example multiplication flashcards for game rounds
What is 7 × 8?56. Practice this one often because the 7s and 8s are among the most missed facts.
What is 6 × 9?54. The digits of the answer add up to 9 (5 + 4 = 9), which is a handy check for any 9 fact.
What is 4 × 6?24. Doubling 2 × 6 gives 12, and doubling that again gives 24.
What is 9 × 7?63. Fold down your 7th finger: the 6 fingers before it make the tens and the 3 after make the ones.
What is 12 × 5?60. Half of 12 is 6, and multiplying that by 10 gives 60.
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Cards from your own material

Upload a PDF, DOCX, slide deck, plain notes, or a photo of a worksheet and get multiplication flashcards built from it.

Spaced repetition

Facts you miss come back sooner, so each game round focuses on the products you still need to practice.

Quizzes and mind maps too

Switch from flashcard games to multiple choice or true/false quizzes with explanations when you want a different check.

How it works

Upload your times tables

Add a PDF, photo, or notes covering the facts your class is working on.

Review the cards

Check the generated multiplication cards and remove any you do not need for the game.

Play a round

Flip cards against a timer, race a partner, or sort facts into known and not yet known piles.

Good rounds are short. Ten to fifteen cards, a timer, and a score to beat keep attention high, and rotating between flip, race, and sort games prevents the drill from feeling repetitive.

Spaced repetition handles the rest. Facts answered correctly appear less often, while the 7s, 8s, and 9s that cause trouble come back until they are automatic.

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Frequently asked questions

Which multiplication facts should go on flashcards first?

Start with the facts that cause the most mistakes, usually the 6s through 9s, since the 0, 1, and 10 facts tend to be quick wins. Keep the warm-up cards short so the main practice gets most of the time.

How many multiplication flashcards should one game round use?

Ten to fifteen cards per round is a good range because it finishes in a few minutes and still gives a real challenge. Longer decks work better split across several rounds.

Can I export my multiplication cards to Anki or print them?

PDF, DOCX, Anki, and CSV export are paid features on the Plus plan at $39/year or $7.99/month. The free plan includes three generations per month with study in the browser.

Does DeckOwl require a credit card to start?

No, you can start on the free plan without a credit card. Students get 40% off with a school email.

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Keep exploring the topic

Review the main ideas visually or practice recalling them.